The Magic Bullet
Hey guys, I'm in a bit of a dilemma. I talk to many custom app devs and game devs and only a few of them make real good money out of their apps. Most of them make less or somewhere the same amount as I make with Andromo made apps.
Mediocre game re-skins cost between 300-600 USD and those games bring between 5-30 USD per day. That's achievable with Andromo as well. If you can't get that amount with one app, then you make 3 apps and it's the same.
Everybody is saying "make games, make games, makes games", but if the game isn't really well polished and kept up to date (which costs a lot of money), I came to believe, that it will not bring more revenue, that an Andromo app would. I've talked recently to a woman, who is in a team of 3, and they are marketing, improving, and working in the app like crazy, but it doesn't bring any serious money at all. One of my Andromo apps on which I've spent 10-15 hours in total is making more.
So, what do you guys thinks? Does anyone plan to make games / re-skins? I have two games - one of my games is on 5th or 6th place in terms of revenue and my other game is at the bottom. Sometime I think I'm being brainwashed with "make games" advice, but in reality, like most stuff that you hear from "internet guru's", it's false.
Mediocre game re-skins cost between 300-600 USD and those games bring between 5-30 USD per day. That's achievable with Andromo as well. If you can't get that amount with one app, then you make 3 apps and it's the same.
Everybody is saying "make games, make games, makes games", but if the game isn't really well polished and kept up to date (which costs a lot of money), I came to believe, that it will not bring more revenue, that an Andromo app would. I've talked recently to a woman, who is in a team of 3, and they are marketing, improving, and working in the app like crazy, but it doesn't bring any serious money at all. One of my Andromo apps on which I've spent 10-15 hours in total is making more.
So, what do you guys thinks? Does anyone plan to make games / re-skins? I have two games - one of my games is on 5th or 6th place in terms of revenue and my other game is at the bottom. Sometime I think I'm being brainwashed with "make games" advice, but in reality, like most stuff that you hear from "internet guru's", it's false.
Comments
I've heard of UDEMY and thanks for reminding me about it.
@mark: that's my experience also. Mediocore / simple games (except for those 1% of devs who make it to the top with Flappy Bird / Guess the Logo style games) don't have much bigger potential than an app made with Andromo. Also, I need to check my games all the time, because there are so many compatibility issues. I just found out that my latest game crashes on Android 4.4 (tested on a Nexus device) - so I need to contact the programmer again, pay him for the updates, etc. The same goes for my other game - you fix something here and then it's broken there. And every change costs lots of $$$.
Nevertheless, I'll do a Flappy / Clumsy Bird clone for about 500 USD just to see if one can cash in on trends. Should be interesting. If this fails, then no more games for me.
I was thinking "make a game" as well but as I am not programmer I started with Andromo apps and since I joined , October 2013 my revenue is growing constantly. It is not mad money but more than I expected. So I am creating more apps similar to one gave me good revenue, I have some apps crated for customers with my Admob adds but there is no revenue with them,
I did one game with Andromo but the market for this game is very specific and again revenue is small however I am working on game atm which will be for everyone and I will see. As it long process I am not sure when and if I finish. On the plus side if Andromo would introduce IAP I think games would be a way to go....
Having said that I am not mad to make or paying for making games. I am sticking with Andromo apps.
@Mark, sorry I had no time to email you but I will do soon about IAP
Regards
F1_Fan
@tamworthheat: Did you release that game? I have a feeling that a "test" portfolio of 5 games could be build up pretty quickly and for far less $$$ than with re-skinning native apps.
I've felt like I've been doing fairly well, but it's just money on the side - not quite enough to pay the mortgage yet. But I've been able to do some things I wasn't able to when I didn't have the money.
And it does make me wonder how many more apps I'd need to create in order to pay the mortgage. And then how much time it would take to keep that much money coming in long term.
@vyperapps: That's a great success! I needed more time than you to achieve similar results. I use only Andromo and plan to stick with it, but GameSalad looks like a great platform for building games. I'll be waiting on the sidelines for them to introduce monetizing options for Android markets.
@lovedislike: Super excited to hear that! I'll keep them on my radar.
@lovedislike: Yeah, sometimes even if I do my best to research something, it doesn't work out. But usually, it helps a lot to properly research things.
I would look into the game salad forums before buying game salad. There are a lot of issues that you don't have to deal with in Andromo that you will have in gamesalad. After my break I have to decide whether I will stick to learning more HTML or start learning java and XML to make straight native android apps and games.