Andromo v1.6 - New Audio Activity for Music Players and Soundboards
Andromo v1.6 was released on December 21, 2011!
The new Audio Activity lets you easily create Android apps that feature Music Players and Soundboards. It's perfect for anyone wanting to add music tracks, sound effects and other audio assets to their Android app. You can even stream MP3 files from web URL's!
The Audio Activity opens up thousands of possibilities, and it's super easy to use. Just upload your tracks, customize the player and click Build!
The Audio activity supports two different player modes: Music Player, and Sound Board.
The Music Player mode is intended for presenting your audio as an album of songs or playlist. It is a more appropriate interface when you're presenting longer tracks where the ability to pause and seek is useful.
- media controls are visible (the Play/Pause button, seek bar, etc.)
- when one track finishes, the next track automatically begins playing by default
- the currently playing track will continue to play when you exit the activity
Here is an example of an Audio activity in Music Player mode:
The Sound Board mode presents your audio as a list of sounds. It is a more appropriate interface when you're presenting short sounds where pausing and seeking are not important.
- no media controls
- when one track finishes, playback ends by default
- the currently playing track is stopped when you exit the activity
Here is an example of an Audio activity in Sound Board mode:
Supported Audio Formats
The Audio activity supports several audio formats built into the Android platform. Which specific formats are supported varies a bit between Android versions (and to a lesser extent also from one device to another).
Some of the supported formats include:
- .mp3 (up to 320 kbps)
- .ogg (Vorbis)
- .wav (8- and 16-bit linear PCM)
- .mp4, .m4a (up to 160 kbps)
- .mid, .xmf, etc. (MIDI Type 0 and 1)
- .aac (only on Android 3.1 and newer)
- .flac (only on Android 3.1 and newer)
Note that some formats are only supported on newer devices. You should always test your media files on one or more Android devices to ensure compatibility for your users.