allow us to vote on feature requests, so you admin folks can see at a glance what features/suggestions are most requested, in order to prioritize your development.
We really need: More ad networks. Admob is great but tapgage is not even worth the time right now. I'd rather have no ads at the rates they pay..
In app purchases are HUGE!! I can't believe we are still behind on this one. It's quickly become the best way to make money with apps and we don't have it yet!! C'mon guys, this should be number one!
I think more ad networks is more useful. There are loads of advertising opportunities out there. Try out checking some, discuss with Google people on their status maybe so we aren't in for more surprises and then add them. I am quite interested to try new monetizing opportunities, especially some which could pay to Paypal. But if its done, it should be done properly!
At the moment I cannot think of how in-app would help me, personally, but I can indeed say that many people here are looking forward to it.
AdMob is still one of the best if not the best paying ad network. There is also a common consensus about AppLovin and StartApp - both are paying and performing well. MobileCore would be next and then the others.
ability when you switch from web page to web page the info stays between pages, for instance when you use a website that requires a user name and password, every time you go from one page to another you have to re enter password or user name.
Pls get a subdomain and some "feature voting" software (e.g. uservoice.com) instead of using a thread like this to have people post features. The top ones will quickly appear this way. This blog post on one of the vendor sites summarizes some of the offerings and there's probably an open source one for free out there...
@pdog I hear you but I will put some perspective to what I see. In this thread there has been constant feature request and only %25 percent actually get put into practice. This is more of an idea thread , most of it is just people getting things off thier chest about what they want. Andromo has a roadmap of what they want to accomplish and will follow that roadmap. If your idea fits into that roadmap then you will see it come to fruition. There are exceptions like because of HTML becoming popular Andromo put a tutorials and resources section. I know that wasn't in thier roadmap , but they did it because of high demand. I do agree officially we do need IAP for our apps. I can make a game that has 20-30 levels and if they want 20-30 more they will have to purchase IAP.
New ads - Millenial! Hmm. I hadnt heard of them, maybe soon a thread will be posted. I am ready to publish an app and was thinking to add them as well, but I better wait.
In the ad network segment, not much has changed. Google still holds the top spot ($243 million). One change is that Millennial Media ($151 million) has taken over Apple ($125 million) to claim the number 2 spot. Jumptap remains number 4 ($90 million).
@f1_fan sorry but I don't think that I got your PM. What would you want to do with the Game Services and GameCircle? How would you use them within your app?
I am not sure that I would use it, but this suggestion seems interesting: Let us adjust with a percentage which ad network we prefer. For example select 70% admob interstitial over 20% millennial and 10% tapgage
@mark, basically my game was rejected from Amazon Developers selection due to not having Game Circle included. Game circle(Amazon)and Game Services (Google) are for users to sing up with social network account plus those features gives users leaderborads. IAP - I have few options in my game where I could use IAP for user to buy digital goods... Mark if you have a look into your profile you should see my message
I would also love to have a very simple option to allow the user to change the icon of the app! I've had a couple people request the ability to "hide" the icon of some of my apps (sexy ones) and I'm not sure how to make it happen with the current andromo!
Also password protecting activities or the whole app would be nice.
make it easy to upload more pictures on one time..right now u need to upload one by one..it takes your time to do this if u want to upload many pictures..
Comments
http://forums.andromo.com/discussion/934/folders-and-sub-folders-apk-source-code-screenshots-feedback-will-be-very-helpful-#Item_1
I am quite interested to try new monetizing opportunities, especially some which could pay to Paypal.
But if its done, it should be done properly!
At the moment I cannot think of how in-app would help me, personally, but I can indeed say that many people here are looking forward to it.
This blog post on one of the vendor sites summarizes some of the offerings and there's probably an open source one for free out there...
There are exceptions like because of HTML becoming popular Andromo put a tutorials and resources section. I know that wasn't in thier roadmap , but they did it because of high demand. I do agree officially we do need IAP for our apps. I can make a game that has 20-30 levels and if they want 20-30 more they will have to purchase IAP.
Hmm. I hadnt heard of them, maybe soon a thread will be posted. I am ready to publish an app and was thinking to add them as well, but I better wait.
In the ad network segment, not much has changed. Google still holds the top spot ($243 million). One change is that Millennial Media ($151 million) has taken over Apple ($125 million) to claim the number 2 spot. Jumptap remains number 4 ($90 million).
From: http://www.idc.com/getdoc.jsp?containerId=prUS24063113
Since that post (in April, 2013) Millennial Media has purchased Jumptap for $225 Million.
Thanks!
Are there any updates available for these feature suggestions? Thanks.
and
Games Services with the Google Play
GameCircle
Let us adjust with a percentage which ad network we prefer.
For example select 70% admob interstitial over 20% millennial and 10% tapgage
IAP - I have few options in my game where I could use IAP for user to buy digital goods... Mark if you have a look into your profile you should see my message
Regards
f1_fan